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» Rules of Engagement (ROE)
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TCL Official Competition Mod
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All Match Tracks are not required issue anymore, tracks are to be only uploaded if there is a dispute by the challenger/challenged. Also all planes must Return to base(runways) after completion of destroying of their opponent.---TCL Admin's


The TCL Official Competition Mod adds extra country flags in RED and BLUE for Russia, USA and
Germany to the coalitions to enable the usage of same Aircraft and Ground Units for both coalitions.

Installation can be done two ways:

1) Using the automatic installer: Download and execute the TCL Official Competition Mod installer.
This will install all files needed for the TCL Mod, as well as the official TCL maps.

TCL Mod Installer: http://www.teamcombatleague.ca/downl...od-install.exe (165 KB)


2) Using ModMan: Download and place TCL_Mod.zip into X:\ModMan\addons_fc folder
and install it with ModMan mods installer. This will install only the TCL Mod, and none of the TCL maps.

ModMan: http://www.teamcombatleague.ca/downl...ModMan6301.zip (13.2 MB)

TCL Mod Zip File: http://www.teamcombatleague.ca/downl...ds/TCL_Mod.zip (393 KB)



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TCL Guns Only Mission and Rules of Engagement (ROE)
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Available Jets on Each Side:
-------------------------------------------
2x Su-27
2x Su-33
2x Mig-29 ( No fuel tanks allowed )
2x F-15C ( No fuel tanks allowed )


Mods Used:
-------------------------------------------

TCL Official Competition Mod (http://www.teamcombatleague.ca/downloads/mods/TCL_Mod.zip)


Maps used:
-------------------------------------------
TCL Air Combat - Guns Only Mission (http://www.teamcombatleague.ca/downloads/missions/TCL_Guns_Only.mis)


Scenario:
-------------------------------------------

Bases are Kerch and Anapa.

Range between the bases is 100km with the same Waypoint 1 right between
the bases (50km radius).

Bases are protected on each side by TWO SA-8 SAM units, placed on both
sides in such a way that they will launch against inbound enemy aircraft
at estimated 15km range to runway.


Weather:
-------------------------------------------

Day 100 Spring
Clear Sky ( No Clouds )
Time: 11.00 Local
Visibilty 70km
Temperature 13° C
No Wind No Turbulence


Weapons Allowed:
-------------------------------------------

Guns/Cannons only.


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Rules of Engagement (ROE)
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Each player is free to select any aircraft available.

Rounds: Best of 3 ( 2:1 or 2:0 wins )

Match counts as won

- in 1vs1 if bandit is destroyed and player lands safely at own base.
- in 2vs2 if both bandits are destroyed and at least one player has a safe landing at own base.

- Landing is only allowed at own base. Landing any other base counts as a
destroyed aircraft.

- If neither team has a player able to land at own base, fight counts as DRAW
and has to be re-flown.

- Both sides have to track each flight and save it for request if it becomes
neccessary. In case of a dispute about the match, these tracks may be requested
by TCL admins.

- No recovery allowed - each flight (round) has to be flown new by pressing "RECORD TRACK".

- Gamechat has to be enabled ( in order to communicate and to see who is landing
and how often. )

- Both sides have to confirm combat readiness at mission start, engines running and
lined up on runway, ready for takeoff by typing "FIGHTS ON" in chat (ctrl + M).
After both sides type "FIGHTS ON", all can take off.

- ECM is allowed, but both teams can agree not to use ECM if they choose.

- Fuel loadout is player's choice, but no external fuel tanks are allowed for F-15 or Mig-29.

- Dumping fuel is allowed.

- Firing weapons is allowed at any point in the round.

- Firing at landing or landed jet (vulching) is allowed.

- Returning to base to land is allowed only a maximum of two times. The final landing
is included in this total, and must be only after all bandits are destroyed. If this
rule is broken, it counts as the aircraft being destroyed.

- Passive play, meaning a player is not heading for the fight and/or hovering over
their own base, or repeatedly dragging bandits into your base airspace is
not allowed, and will be reviewed by TCL admins in case of a dispute.

- For landing, refueling and/or repairing, it's ok to enter own base airspace, and staying
within the airspace while bandits are applying pressure nearby.


Exploits:
-------------------------------------------

Using an exploit (a bug or unrealistic behaviour in the game) is forbidden in Team Combat
League matches. If a player is caught using an exploit, that player's team will forfeit any rounds
where the exploit was used, and in severe cases may be forced to forfeit the match, at the discretion
of TCL admins. Repeat offenders may be dealt more serious consequences, such as suspension from
Team Combat League events.

Actions considered exploits by TCL include, but are not limited to:

- ECM blinking: Frequently cycling ECM on and off over a short period of time.

- Very low flight: Lock On does not properly support locking onto an aircraft below 10m.
Very low flight is defined as intentionally flying less than 10m above terrain in order to
break lock. Momentarily travelling below 10m is permitted if it is a consequence of very low
altitude flight manoeuvres.

- Pressing "Print Screen" while in game, as this causes jets to "warp" and can be
used to break missile lock, and is considered a bug in the game. Third party programs
such as Fraps may be used to take screen shots, as they do not affect gameplay.

- Intentionally altering the game in any way that gives a player an unfair advantage during
a match. This includes changing the flight model in any way, as well as major changes to
the graphics architecture or other game subsystems. Minor game "tweaks", such as those that
simply improve game frames-per-second (FPS), are allowed.



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Server Settings
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Padlock: Off
G Settings: Realistic
External Views: Off
Radio Assist: Off
Permit Crash Recover: Off
Unlimited Fuel: Off
Unlimited Weapons: Off
Easy Flight: Off
Easy Radar: Off
Immortal: Off
Map View: Off
Aircraft Switching: Off
Labels: Off
My Plane: Off
Allies Units: Off
Enemy Units: Off


Hosting:
-------------------------------------------

Hosting is up to the two teams to decide upon in TCL match comms, however challenging
team must always be able to provide a server if necessary. Third party servers are allowed,
meaning the server is not being used by a player in the match for flying.


System Crash:
-------------------------------------------

All players have the opportunity to check all systems before starting each round.
If one of the cases below were to occur, the round can be aborted and repeated
if announced before takeoff.

- If a player has technical problems, which cause their system or game to crash
or lose connection, it counts as a destroyed aircraft.

- If a player has problems such as loss of audio, mouse, joystick controls, they
must continue the flight to the best of their abilities.

- If the host (server) crashes, the round in progress must be restarted. This means
that any destroyed aircraft are reset to a fresh state with all other aircraft.

- If TCL admins decide that the hosting computer was intentionally crashed by
the hosting party, it is grounds for a loss of the match.

Mission details:







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TCL Full Loadout Mission and Rules of Engagement (ROE)
--------------------------------------------------------------------------------------


Available Jets on Each Side:
-------------------------------------------
6x Su-27
6x Su-33
6x Mig-29
6x F-15C


Mods Used:
-------------------------------------------

TCL Official Competition Mod (http://www.teamcombatleague.ca/downloads/mods/TCL_Mod.zip)


Maps Used:
-------------------------------------------
TCL Air Combat - Full Loadout Mission (http://www.teamcombatleague.ca/downloads/missions/TCL_Full_Loadout.mis)


Scenario:
-------------------------------------------
Bases are Krasnogvardejskoe and Krmysk

Range between the bases is 300km with the same Waypoint 1 right between
the bases (150km radius).

Bases are protected on each side by TWO SA-11 SAM units and ONE Tungunska, placed on both
sides in such a way that they will launch against inbound enemy aircraft.


Weather:
-------------------------------------------
Day 240 Summer
Clear Sky ( No Clouds )
Time: 14.00 Local
Visibilty up to 200m 80km
Temperature 16° C
No Wind No Turbulence


Weapons Allowed:
-------------------------------------------

All stock (unmodified) weapons.


-------------------------------------------------------------------------------
Rules of Engagement (ROE)
-------------------------------------------------------------------------------

Each player is free to select any aircraft available.

Rounds: Best of 3 ( 2:1 or 2:0 wins )

Match counts as won

- in 1vs1 if bandit is destroyed and player lands safely at own base.
- in all other scenarios, if ALL bandits are destroyed, and at least one player lands safely at own base.

- Landing is only allowed at own base. Landing any other base counts as a
destroyed aircraft.

- If neither team has a player able to land at own base, fight counts as DRAW
and has to be re-flown.

- Both sides have to track each flight and save it for request if it becomes
neccessary. In case of a dispute about the match, these tracks may be requested
by TCL admins.

- No recovery allowed - each flight (round) has to be flown new by pressing "RECORD TRACK".

- Gamechat has to be enabled ( in order to communicate and to see who is landing
and how often. )

- Both sides have to confirm combat readiness at mission start, engines running and
lined up on runway, ready for takeoff by typing "FIGHTS ON" in chat (ctrl + M).
After both sides type "FIGHTS ON", all can take off.

- ECM is allowed, but both teams can agree not to use ECM if they choose.

- Fuel loadout is player's choice.

- Dumping fuel is allowed.

- Firing weapons is allowed at any point in the round.

- Firing at landing or landed jet (vulching) is allowed.

- Returning to base to land is allowed only a maximum of two times. The final landing
is included in this total, and must be only after all bandits are destroyed. If this
rule is broken, it counts as the aircraft being destroyed.

- Passive play, meaning a player is not heading for the fight and/or hovering over
their own base, or repeatedly dragging bandits into your base airspace is
not allowed, and will be reviewed by TCL admins in case of a dispute.

- For landing, refueling and/or repairing, it's ok to enter own base airspace, and staying
within the airspace while bandits are applying pressure nearby.


Exploits:
-------------------------------------------

Using an exploit (a bug or unrealistic behaviour in the game) is forbidden in Team Combat
League matches. If a player is caught using an exploit, that player's team will forfeit any rounds
where the exploit was used, and in severe cases may be forced to forfeit the match, at the discretion
of TCL admins. Repeat offenders may be dealt more serious consequences, such as suspension from
Team Combat League events.

Actions considered exploits by TCL include, but are not limited to:

- ECM blinking: Frequently cycling ECM on and off over a short period of time.

- Very low flight: Lock On does not properly support locking onto an aircraft below 10m.
Very low flight is defined as intentionally flying less than 10m above terrain in order to
break lock. Momentarily travelling below 10m is permitted if it is a consequence of very low
altitude flight manoeuvres.

- Pressing "Print Screen" while in game, as this causes jets to "warp" and can be
used to break missile lock, and is considered a bug in the game. Third party programs
such as Fraps may be used to take screen shots, as they do not affect gameplay.

- Intentionally altering the game in any way that gives a player an unfair advantage during
a match. This includes changing the flight model in any way, as well as major changes to
the graphics architecture or other game subsystems. Minor game "tweaks", such as those that
simply improve game frames-per-second (FPS), are allowed.


--------------------------------------------------------------------------------------
Server Settings
--------------------------------------------------------------------------------------

Padlock: Off
G Settings: Realistic
External Views: Off
Radio Assist: Off
Permit Crash Recover: Off
Unlimited Fuel: Off
Unlimited Weapons: Off
Easy Flight: Off
Easy Radar: Off
Immortal: Off
Map View: Off
Aircraft Switching: Off
Labels: Off
My Plane: Off
Allies Units: Off
Enemy Units: Off


Hosting:
-------------------------------------------

Hosting is up to the two teams to decide upon in TCL match comms, however challenging
team must always be able to provide a server if necessary. Third party servers are allowed,
meaning the server is not being used by a player in the match for flying.


System Crash:
-------------------------------------------

All players have the opportunity to check all systems before starting each round.
If one of the cases below were to occur, the round can be aborted and repeated
if announced before takeoff.

- If a player has technical problems, which cause their system or game to crash
or lose connection, it counts as a destroyed aircraft.

- If a player has problems such as loss of audio, mouse, joystick controls, they
must continue the flight to the best of their abilities.

- If the host (server) crashes, the round in progress must be restarted. This means
that any destroyed aircraft are reset to a fresh state with all other aircraft.

- If TCL admins decide that the hosting computer was intentionally crashed by
the hosting party, it is grounds for a loss of the match.





======================================

Amendement to ROE's
Dated: Jan.27/09

======================================

more precise definition of "own airspace"....

refering to ROE text-content as below....

Each player is free to select any aircraft available.

Rounds: Best of 3 ( 2:1 or 2:0 wins )

Match counts as won

- in 1vs1 if bandit is destroyed and player lands safely at own base.
- in all other scenarios, if ALL bandits are destroyed, and at least one player lands safely at own base.

- Landing is only allowed at own base. Landing any other base counts as a
destroyed aircraft.

- If neither team has a player able to land at own base, fight counts as DRAW
and has to be re-flown.

- Both sides have to track each flight and save it for request if it becomes
neccessary. In case of a dispute about the match, these tracks may be requested
by TCL admins.

- No recovery allowed - each flight (round) has to be flown new by pressing "RECORD TRACK".

- Gamechat has to be enabled ( in order to communicate and to see who is landing
and how often. )

- Both sides have to confirm combat readiness at mission start, engines running and
lined up on runway, ready for takeoff by typing "FIGHTS ON" in chat (ctrl + M).
After both sides type "FIGHTS ON", all can take off.

- ECM is allowed, but both teams can agree not to use ECM if they choose.

- Fuel loadout is player's choice.

- Dumping fuel is allowed.

- Firing weapons is allowed at any point in the round.

- Firing at landing or landed jet (vulching) is allowed.

- Returning to base to land is allowed only a maximum of two times. The final landing
is included in this total, and must be only after all bandits are destroyed. If this
rule is broken, it counts as the aircraft being destroyed.

- Passive play, meaning a player is not heading for the fight and/or hovering over
their own base, or repeatedly dragging bandits into your base airspace is
not allowed, and will be reviewed by TCL admins in case of a dispute.

- For landing, refueling and/or repairing, it's ok to enter own base airspace, and staying
within the airspace while bandits are applying pressure nearby.


definition OWN AIRSPACE

i would strongly suggest to define OWN AIRSPACE as the inner circle of the SAMs....the treat circle as in mapview visible.


THis inner circle is also very nice SEE-able in TACVIEW as BUBBLE and good the check.





furthermore, the redlines and the question what happens if both took off again...and now both flame out.....

following rules second land (no matter where) counts as "Jet destroyed" and Match counts as win after save landing and bandit destroyed.
Just in case that both flame out after 2nd takeoff....WINNER is who lands save AFTER bandit has crashed or landed 2nd time (destroyed)

YOU STILL MUST LAND AFTER BANDIT LANDED 2nd TIME or crashed flaming OUT.
 

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